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鼠标层该怎么使用?
各位大神,请问hi3520d的鼠标该怎么用呢,现在要实现功能是在鼠标层显示鼠标,我的代码如下
[code]/* 1. open framebuffer device overlay 0 */
pstInfo->fd = open("/dev/fb3", O_RDWR, 0);
if(pstInfo->fd < 0)
{
printf("open %s failed!\n",file);
return HI_NULL;
}
bShow = HI_FALSE;
if (ioctl(pstInfo->fd, FBIOPUT_SHOW_HIFB, &bShow) < 0)
{
printf("FBIOPUT_SHOW_HIFB failed!\n");
return HI_NULL;
}
/* 2. set the screen original position */
stPoint.s32XPos = 150;
stPoint.s32YPos = 150;
if (ioctl(pstInfo->fd, FBIOPUT_SCREEN_ORIGIN_HIFB, &stPoint) < 0)
{
printf("set screen original show position failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#if 1
/* 3.set alpha */
stAlpha.bAlphaEnable = HI_FALSE;
stAlpha.bAlphaChannel = HI_FALSE;
stAlpha.u8Alpha0 = 0x0;
stAlpha.u8Alpha1 = 0xff;
stAlpha.u8GlobalAlpha = 0x80;
if (ioctl(pstInfo->fd, FBIOPUT_ALPHA_HIFB, &stAlpha) < 0)
{
printf("Set alpha failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#endif
/*all layer surport colorkey*/
stColorKey.bKeyEnable = HI_TRUE;
stColorKey.u32Key = 0x0;
if (ioctl(pstInfo->fd, FBIOPUT_COLORKEY_HIFB, &stColorKey) < 0)
{
printf("FBIOPUT_COLORKEY_HIFB!\n");
close(pstInfo->fd);
return HI_NULL;
}
/* 4. get the variable screen info */
if (ioctl(pstInfo->fd, FBIOGET_VSCREENINFO, &var) < 0)
{
printf("Get variable screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
/* 5. modify the variable screen info
the screen size: IMAGE_WIDTH*IMAGE_HEIGHT
the virtual screen size: VIR_SCREEN_WIDTH*VIR_SCREEN_HEIGHT
(which equals to VIR_SCREEN_WIDTH*(IMAGE_HEIGHT*2))
the pixel format: ARGB1555
*/
usleep(4*1000*1000);
#if 1
var.xres_virtual = 48;
var.yres_virtual = 48;
var.xres = 48;
var.yres = 48;
#else
var.xres_virtual = 1280;
var.yres_virtual = 720*2;
var.xres = 1280;
var.yres = 720;
#endif
var.transp= g_a16;
var.red = g_r16;
var.green = g_g16;
var.blue = g_b16;
var.bits_per_pixel = 16;
var.activate = FB_ACTIVATE_NOW;
#if 1
/* 6. set the variable screeninfo */
if (ioctl(pstInfo->fd, FBIOPUT_VSCREENINFO, &var) < 0)
{
printf("Put variable screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#endif
/* 7. get the fix screen info */
if (ioctl(pstInfo->fd, FBIOGET_FSCREENINFO, &fix) < 0)
{
printf("Get fix screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
u32FixScreenStride = fix.line_length; /*fix screen stride*/
/* 8. map the physical video memory for user use */
pShowScreen = mmap(HI_NULL, fix.smem_len, PROT_READ|PROT_WRITE, MAP_SHARED, pstInfo->fd, 0);
if(MAP_FAILED == pShowScreen)
{
printf("mmap framebuffer failed!\n");
close(pstInfo->fd);
return HI_NULL;
}[/code]
fb3对应鼠标层,可是在设置可变参数时候出错了,提示:Put variable screen info failed!
我的用法是不是不对,思路就是直接操作鼠标层的显存。
[code]/* 1. open framebuffer device overlay 0 */
pstInfo->fd = open("/dev/fb3", O_RDWR, 0);
if(pstInfo->fd < 0)
{
printf("open %s failed!\n",file);
return HI_NULL;
}
bShow = HI_FALSE;
if (ioctl(pstInfo->fd, FBIOPUT_SHOW_HIFB, &bShow) < 0)
{
printf("FBIOPUT_SHOW_HIFB failed!\n");
return HI_NULL;
}
/* 2. set the screen original position */
stPoint.s32XPos = 150;
stPoint.s32YPos = 150;
if (ioctl(pstInfo->fd, FBIOPUT_SCREEN_ORIGIN_HIFB, &stPoint) < 0)
{
printf("set screen original show position failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#if 1
/* 3.set alpha */
stAlpha.bAlphaEnable = HI_FALSE;
stAlpha.bAlphaChannel = HI_FALSE;
stAlpha.u8Alpha0 = 0x0;
stAlpha.u8Alpha1 = 0xff;
stAlpha.u8GlobalAlpha = 0x80;
if (ioctl(pstInfo->fd, FBIOPUT_ALPHA_HIFB, &stAlpha) < 0)
{
printf("Set alpha failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#endif
/*all layer surport colorkey*/
stColorKey.bKeyEnable = HI_TRUE;
stColorKey.u32Key = 0x0;
if (ioctl(pstInfo->fd, FBIOPUT_COLORKEY_HIFB, &stColorKey) < 0)
{
printf("FBIOPUT_COLORKEY_HIFB!\n");
close(pstInfo->fd);
return HI_NULL;
}
/* 4. get the variable screen info */
if (ioctl(pstInfo->fd, FBIOGET_VSCREENINFO, &var) < 0)
{
printf("Get variable screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
/* 5. modify the variable screen info
the screen size: IMAGE_WIDTH*IMAGE_HEIGHT
the virtual screen size: VIR_SCREEN_WIDTH*VIR_SCREEN_HEIGHT
(which equals to VIR_SCREEN_WIDTH*(IMAGE_HEIGHT*2))
the pixel format: ARGB1555
*/
usleep(4*1000*1000);
#if 1
var.xres_virtual = 48;
var.yres_virtual = 48;
var.xres = 48;
var.yres = 48;
#else
var.xres_virtual = 1280;
var.yres_virtual = 720*2;
var.xres = 1280;
var.yres = 720;
#endif
var.transp= g_a16;
var.red = g_r16;
var.green = g_g16;
var.blue = g_b16;
var.bits_per_pixel = 16;
var.activate = FB_ACTIVATE_NOW;
#if 1
/* 6. set the variable screeninfo */
if (ioctl(pstInfo->fd, FBIOPUT_VSCREENINFO, &var) < 0)
{
printf("Put variable screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
#endif
/* 7. get the fix screen info */
if (ioctl(pstInfo->fd, FBIOGET_FSCREENINFO, &fix) < 0)
{
printf("Get fix screen info failed!\n");
close(pstInfo->fd);
return HI_NULL;
}
u32FixScreenStride = fix.line_length; /*fix screen stride*/
/* 8. map the physical video memory for user use */
pShowScreen = mmap(HI_NULL, fix.smem_len, PROT_READ|PROT_WRITE, MAP_SHARED, pstInfo->fd, 0);
if(MAP_FAILED == pShowScreen)
{
printf("mmap framebuffer failed!\n");
close(pstInfo->fd);
return HI_NULL;
}[/code]
fb3对应鼠标层,可是在设置可变参数时候出错了,提示:Put variable screen info failed!
我的用法是不是不对,思路就是直接操作鼠标层的显存。
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